Hi community, I recently have configured an ovpn server on vyos to allow that player of “Company of Heroes Blitzkrieg Mod” if SNET be at the same network, so they could create a lobby and everyone see it, but there is a problem…the game use udp 6112 port and when I captured on the interfaces the traffic of the game goes through the public network, not enter into the tunnel. I think that if I configure “broadcast-relay” I could make that those packets get in the ovpn tunnel, so the other players could see the game lobby created.
Is this possible??? because I could not get this work even with this solution.
PS: VLANs are not in my hand. I’m not admin of SNET backbone, thats why I implemented the ovpn tunnel.
Wayting for some help, and sorry for the english.